All 13 Races and Their Odds

By Iron Soul Guides Team Published Updated Official + community evidence · reviewed September 4, 2026

The official race template lists 13 races, each with a published draw rate and three star tiers. Three commons carry most of the table: Human 25.40%, Orc 25.40% and Goblin 24.50%, which is 75.30% of the pool between them. Below that sit Undead at 13.00%, Dragonkin at 6.00%, Sorcerer at 2.10%, Fairy at 1.70%, Dragoon and Archdruid at 1.00% each, Angel at 0.30%, and Night Elf, Demon and Lucifer tied at the bottom on 0.20%. Add all 13 figures and you get 101.00%, which cannot be a live pool. Remove Dragoon, the one entry the official table itself marks Season 1, and the remaining 12 sum to exactly 100.00%. That is the arithmetic case that Dragoon is a retired seasonal race rather than a rare one you can still roll, and it is a check you can repeat in ten seconds. Some third-party tables publish different numbers for the same races, and several of them do not add up to anything at all.

Why the 100.00% check matters more than any tier letter

A published rate is only trustworthy if the whole table is consistent. Ours is: twelve live races, twelve figures, one hundred percent. That single result tells you the source is a real drop table rather than a set of guesses copied between sites, and it identifies Dragoon as the odd entry without needing a patch note. Compare that to the third-party tables we checked. One publishes Sorcerer at 1.6% and Fairy at 1.2% where the official template says 2.10% and 1.70%. Another publishes Demon at 0.3%, Angel at 0.4% and both commons at 26%. A third drops Dragoon and Lucifer entirely and still lands on 100.00% with eleven races, which marks it as an older snapshot rather than a wrong one. When two tables disagree, the one that sums correctly and names its own seasonal exception is the one to trust.

Stars follow a rule, not a guess

Every race has a one, two and three star version. Across all 52 bonus lines on the official table, two stars is one and a half times the one star value rounded down to a whole number, and three stars is exactly double the one star value. There are no exceptions in 52 lines. That is why Sorcerer critical damage runs 15, 22, 30 rather than 15, 22.5, 30, and why Archdruid skill damage runs 25, 37, 50. Sites that describe two stars as doubled, or that reprint a three star line as if it were the one star line, are wrong in a way you can now check yourself against any race page here.

What a race actually costs in rerolls

Every race page here carries the same three numbers worked out from its published rate: the average number of rerolls, the number that gives you an even chance, and the number that gets you to 90% confidence. For a 25.40% common those are 3.9, 3 and 8. For a 0.20% mythical they are 500, 347 and 1,151. Getting a race to three stars means landing the same draw three times, so multiply the average by three: 12 rerolls for a common, 1,500 for a mythical. Those figures come from the published rates and nothing else.