Weapons by Class

By Iron Soul Guides Team Published Updated Official + community evidence · reviewed September 4, 2026

The weapon roster is stored as one data template on the official-branded Fandom wiki, and reading that template directly gives a cleaner picture than any written page does. It holds 112 entries, each tagged with a class, a base attack value and an obtainment method. Six class tags exist in the data: light with 38 entries, heavy with 37, staff with 27, sickle with 5, fist with 4 and bow with exactly 1. A seventh name, gauntlet, appears in the forge cost tables and in the crit-target table but never as a class tag, which is why our fist and gauntlet pages are cross-linked rather than merged. Three facts apply to every single entry and are worth stating once here instead of on all seven pages: obtainment reads Forge for all 112, the per-weapon description field is unfilled for all 112, and nine weapons carry an attack value of 1 that is an unfilled default rather than a real number. Each class page below prints its full table and the forge economics that go with it.

How the class tables were built

Every number on the seven class pages comes from the weapon data template rather than from a prose page, because the prose pages do not carry per-weapon values at all. The one dedicated weapon article on that wiki, for the Arming Sword, has four empty content sections and unrendered value fields, which tells you the wiki never built out individual weapon entries. We therefore treat the template as the roster of record and say so on every page. Where a weapon appears on a third-party ranking but not in the template, we list it as unconfirmed rather than quietly adding it.

Ore cost is the number that actually decides your class

Forging a light weapon consumes 3 ores at a stated 100 percent chance. A staff takes 10 at 80 percent. A heavy weapon takes 16 at 100 percent. A bow or a gauntlet takes 18, and the stated chance for those two is 5, 19 or 52 percent depending on whether you are carrying no relic, a common relic or a legendary relic. That single row is the reason the relics page exists: at 5 percent you should expect to burn about 360 ores for one bow, and a legendary relic drops that expectation to about 35.