Fist Weapons: All 4 at 13 Attack

By Iron Soul Guides Team Published Updated Official + community evidence · reviewed September 4, 2026
Fist Weapons: All 4 at 13 AttackIron Soul: Dungeon · Updated 2026-09-04

What this page helps you decide: whether the fist class is worth entering, given that the only priced route into it is the relic-gated gauntlet recipe.

Four weapons carry the fist tag and all four publish exactly the same base attack of 13. Crown Claw, Volcano, Leaf Shock and Icy Touch are, on every number anybody publishes, the same weapon with four different names. That makes the interesting question about this class not which item to chase but how to get into it at all, and the answer runs through a naming problem. The weapon data has a class called fist and no class called gauntlet. The forge cost table has a recipe called Gauntlets and no recipe called Fist. The crit chance table has a row for Gauntlet and no row for Fist. Read those three together and the most economical reading is that they are two names for one class, which is what we have assumed throughout this site while saying so plainly rather than quietly merging them.

Official promotional image from Iron Soul: Dungeon
Name in the dataWhat it gives youWeapon templatefistFour weapons at 13Forge tableGauntlets18 ore, relic gatedScroll templatemonk-scrollOne scroll only
The three data tables that describe this class, and the different name each one uses

Three independent places name this class

The evidence that fist and gauntlet are one class does not rest on any single page. The weapon template supplies the four fist weapons. The forge page supplies a gauntlet recipe with an ore cost and a relic-dependent chance. The sub-stats page supplies a gauntlet crit target. The scroll template supplies a monk scroll family, which maps naturally onto unarmed combat and has exactly one member. Four different data tables on the same wiki, and none of them uses the same vocabulary as the others. The second wiki resolves it in the other direction, listing gauntlets as a class and stating that only one gauntlet weapon exists in the whole game, which does not match the four fist entries. We report both readings rather than pretending the sources agree.

What the recent updates are said to have added

Two third-party sites date a fist-focused update to early August, describing it as completing the fist skill tree and adding three new fist weapons in a late-game area, and one of them says the class moved into the top tier of play as a result. If that is accurate, the roster on this page is three weapons short and the class has skill names that no wiki has recorded. Both wikis went quiet before that update, so we cannot check it against a primary source. What we can say is that the four entries below are the ones that exist in the data, that the skill names for this class are missing everywhere, and that anyone publishing a fist skill tree today is working from the game itself rather than from anything published.

The flat class problem

Fists and sickles are the only two classes where every published weapon shares one attack value, thirteen in both cases. That is convenient and slightly suspicious at the same time. Convenient, because you never have to hunt for a specific drop: any successful forge in the class gives you the same base number. Suspicious, because a flat value across a whole class is also what an incompletely filled data table looks like, and this template has nine known blanks elsewhere. We are not claiming the values are wrong, only noting that a class of four identical numbers carries less information than it appears to, and that sub-stats and blessing will decide far more of your damage here than the item name does.

Step-by-Step

  1. Accept that all four published fist weapons are identical on base attack, so pick on sub-stats and appearance rather than on the item name.
  2. Read the gauntlet forge row as the fist forge row: 18 ore per attempt at 5, 19 or 52 percent depending on the relic you carry.
  3. Get a relic before you commit ore. At 5 percent you should expect 360 ore for one weapon; a legendary relic brings that down to about 35.
  4. Target 65 to 90 percent crit chance, the band the sub-stats page gives for gauntlets, which is the same band as light weapons.
  5. Use the monk scroll family. Monk Scroll: Stand is the only monk scroll in the fourteen-item scroll list, and its family name is itself evidence that this class is real and distinct.

Data Tables

All four fist weapons with published base attack
Fist weaponBase attack
Crown Claw13
Volcano13
Leaf Shock13
Icy Touch13

Read from the weapon data template, last edited 2026-07-31, where all four carry the class tag fist. No fist weapon has an unpublished value, which makes this the only complete class in the game.

Where the fist and gauntlet names each appear in the source data
Source tableName usedWhat it supplies
Weapon templatefistFour weapons, all at 13 base attack
Forge cost tableGauntlets18 ore per attempt at 5, 19 or 52 percent
Crit chance tableGauntletTarget of 65 to 90 percent
Scroll templatemonk-scrollOne scroll, Monk Scroll: Stand
Second wiki weapon pageGauntletsClaims exactly one gauntlet weapon exists

Four tables on one wiki plus one page on another, using three different names for what appears to be a single class. The highlighted row is the only source that disagrees with the four-weapon count.

FAQ

Are fists and gauntlets the same class?

Almost certainly. The weapon data has fist and no gauntlet, the forge and crit tables have gauntlet and no fist, and the scroll list has a monk family with one member. The second wiki calls them gauntlets and says only one exists, which is the one reading that does not fit.

What is the best fist weapon?

There is no best on published data. Crown Claw, Volcano, Leaf Shock and Icy Touch all publish 13 base attack, so the difference between them comes entirely from rolled sub-stats and blessing.

How do I forge a fist weapon?

Through the gauntlet recipe, which is the only priced route: 18 ore per attempt, at 5 percent with no relic, 19 percent with a common relic and 52 percent with a legendary one.

Sources