All 46 Ores: Tier, Multiplier, Price
What this page helps you decide: which ore to spend on your next forge, and which ores are worth more at the merchant than in the furnace.
The ore table is the single largest piece of hard data available for this game and it is the one competing pages give up on. One of them says openly that it can only catalogue 31 ores and can only put a multiplier on 21 of them. The official-branded wiki's ore template carries 46 entries, every one of them with a rarity, a level, a forge multiplier and a sell price. That completeness lets you do something no other page does: divide the sell price by the multiplier and see whether the game prices its ores consistently. It does, almost. Twenty-eight of the 46 land on exactly 2.00 gold per point of multiplier. Nine sit below it and nine sit above. The ones above are not scattered: every ore at level 66 or higher carries a premium, ranging from 2.12 up to 2.89, and only one low-level ore breaks the pattern. That is a rule you can act on when deciding whether to smelt or to sell.

The price rule, and where it breaks
Dividing sell price by multiplier gives 2.00 exactly for 28 of the 46 ores, which is far too many to be coincidence. Nine ores come in under that figure and are therefore better value in the furnace than at the merchant: Sand Rock at 1.67, Jade at 1.81 and 1.92 for its two rarities, Raindrop at 1.83, Aquamarine at 1.89, Romanstone at 1.90, Genestone at 1.96, Gwindel at 1.97 and Eye of Hatred at 1.98. Nine come in above it. Eight of those nine are the eight highest-level ores in the game, from Rotten Lotus at level 66 through to Lionite at level 90, and their ratios climb steadily from 2.12 to 2.89. The single exception is Amber, an Epic at level 5 that returns 2.06. So the practical shape of the rule is this: below level 66 the game pays you roughly twice the multiplier and nothing more, and above it the merchant starts paying a bonus.
Why the ore tables on different sites disagree
There are two wikis carrying ore data and they were built differently, which is the whole reason their numbers look incompatible. The older table treats Hell as a rarity, so Witherite and Eye of Hatred appear with rarity Hell and no other classification. The newer one splits that into two columns, a rarity and a yes-or-no Hell flag, so the same Witherite becomes a Mythic-rarity Hell ore and Eye of Hatred becomes Legendary. The second structure is the better one and we follow it in our commentary while keeping the first table's values, because the newer table leaves eleven multipliers blank and drops fourteen ores entirely. Two names also differ in spelling: Frozanite against Frozenite and Magnetite against Mangetite. We use Magnetite, which is a real mineral, and Frozanite, which is the spelling on the fuller table.
Two disputes we are not resolving
Moonstone is listed at level 1 on one table and level 11 on the other. The level 1 reading does not survive a sanity check: at level 1 it would sit alongside Sand Rock, which has a 1.2 multiplier and a 2 gold price, while Moonstone has a 6 multiplier and a 12 gold price. A five-fold gap between two ores at the same level is not credible, so we lean towards level 11 and say so rather than picking silently. Rotten Lotus is listed at level 66 with rarity Hell on one table and level 64 with rarity Mythic plus a Hell flag on the other, and there we genuinely cannot choose. Separately, the forge page names the partner ore in its first mix recipe as Eye of Evil, while its own ore page, the other wiki and every third-party site call the same ore Eye of Hatred. That is one wiki contradicting itself, and the four-to-one majority wins.
Step-by-Step
- Check the multiplier before the rarity. Multiplier sets the ceiling on a forged item's base stats, and it tracks ore level rather than rarity, which is why a Legendary Frostine at level 7 is weaker than an Uncommon Verdanite at level 13.
- Use one ore type per forge unless you are following a published mix. The forge accepts up to four different ores at once, but mixing changes which pool you draw from and makes the result less predictable.
- Use rarity to control sub-stat count, not power. At least half the ore you feed in has to be Mythic for the result to come out Mythic, and rarity mostly decides how many sub-stat lines the item gets rather than its base numbers.
- Sell the top eight ores rather than hoarding them if you are short of gold. Everything from Rotten Lotus at level 66 upward returns between 2.12 and 2.89 gold per point of multiplier, against the flat 2.00 that most of the table pays.
- Do not treat Witherite and Rotten Lotus as interchangeable. Both wikis attach a specific warning to this pair because they look like the same tier and are not: Witherite sits at level 43 with a 34 multiplier and Rotten Lotus at 66 with a 66 multiplier.
Data Tables
| Ore | Rarity | Level | Multiplier | Sell price | Gold per multiplier point |
|---|---|---|---|---|---|
| Sand Rock | Common | 1 | 1.2x | 2g | 1.67 |
| Copper | Uncommon | 2 | 1.5x | 3g | 2.00 |
| Azurite | Uncommon | 3 | 2x | 4g | 2.00 |
| Jade | Rare | 4 | 2.6x | 5g | 1.92 |
| Amber | Epic | 5 | 3.4x | 7g | 2.06 |
| Frostine | Legendary | 7 | 4x | 8g | 2.00 |
| Darkcube | Epic | 8 | 4.5x | 9g | 2.00 |
| Magnetite | Mythic | 9 | 5x | 10g | 2.00 |
| Moonstone | Legendary | 11 (disputed) | 6x | 12g | 2.00 |
| Verdanite | Uncommon | 13 | 7x | 14g | 2.00 |
| Topaz | Mythic | 13 | 7x | 14g | 2.00 |
| Opal | Legendary | 15 | 8x | 16g | 2.00 |
| Bloodshard | Rare | 16 | 9x | 18g | 2.00 |
| Ruby | Mythic | 17 | 10x | 20g | 2.00 |
| Hexbane | Rare | 18 | 11x | 22g | 2.00 |
| Fluorite | Mythic | 19 | 12x | 24g | 2.00 |
| Painstone | Hell | 21 | 13x | 26g | 2.00 |
| Sunflare | Epic | 24 | 19x | 38g | 2.00 |
| Voidstar | Legendary | 26 | 20x | 40g | 2.00 |
| Torbernite | Hell | 28 | 22x | 44g | 2.00 |
| Earthmaw | Mythic | 30 | 23x | 46g | 2.00 |
| Glacium | Legendary | 33 | 25x | 50g | 2.00 |
| Reisunder | Mythic | 36 | 27x | 54g | 2.00 |
| Starfall | Mythic | 40 | 30x | 60g | 2.00 |
| Jade | Uncommon | 42 | 31x | 56g | 1.81 |
| Witherite | Hell | 43 | 34x | 68g | 2.00 |
| Raindrop | Rare | 45 | 35x | 64g | 1.83 |
| Aquamarine | Epic | 47 | 38x | 72g | 1.89 |
| Romanstone | Epic | 48 | 42x | 80g | 1.90 |
| Genestone | Legendary | 50 | 45x | 88g | 1.96 |
| Eye of Hatred | Hell | 52 | 46.5x | 92g | 1.98 |
| Rustyiron | Rare | 53 | 47x | 94g | 2.00 |
| Heatshell | Mythic | 53 | 48x | 96g | 2.00 |
| Coralreef | Legendary | 56 | 52x | 104g | 2.00 |
| Saturn | Epic | 57 | 55x | 110g | 2.00 |
| Corundum | Mythic | 59 | 57x | 114g | 2.00 |
| FlameEye | Epic | 61 | 60x | 120g | 2.00 |
| Gwindel | Mythic | 62 | 63x | 124g | 1.97 |
| Rotten Lotus | Hell | 66 (disputed) | 66x | 140g | 2.12 |
| Blood Heart | Legendary | 68 | 68x | 160g | 2.35 |
| BlackHole | Legendary | 70 | 70x | 180g | 2.57 |
| Frozanite | Hell | 72 | 72x | 190g | 2.64 |
| Dark Blossom | Mythic | 73 | 73x | 200g | 2.74 |
| Apocalypse | Mythic | 76 | 76x | 220g | 2.89 |
| Kenki | Mythic | 83 | 85x | 240g | 2.82 |
| Lionite | Hell | 90 | 92x | 260g | 2.83 |
Rarity, level, multiplier and price are read from the ore data template on the official-branded wiki, last edited 2026-08-01, and sorted by level. The final column is our own division, rounded to two decimals. The highlighted rows are the eight ores above level 62, every one of which sells at a premium to the 2.00 rule.
| Main ore | Partner ore | Ratio | What it is for |
|---|---|---|---|
| Witherite | Eye of Hatred | 2:1 | Slightly stronger than pure Witherite; a late-game transition mix |
| Sunflare | Flourite | 1:2 | Early Mythic gear for Frozen Valley and Tier 2 |
| Earthmaw | Voidstar | 2:1 | The ore-saving option, acceptable through Frozen Valley and Tier 2 |
| Earthmaw | Aquamarine | 2:1 | Opens a wide output pool that can produce early Tier 3 Mythic gear |
Both wiki forge pages list the same four mixes. The forge page names the first partner ore Eye of Evil, but its own ore page and every other source call it Eye of Hatred.
FAQ
How many ores are there in the game?
The official-branded wiki's ore template lists 46, counting Jade twice because it exists at two different rarities. Competing catalogues carry 31 or 32, and one of them says outright that it can only supply multipliers for 21 of those.
Is the sell price predictable from the multiplier?
For most of the table, yes. Twenty-eight of the 46 ores sell for exactly twice their multiplier in gold. Nine sell below that ratio and nine above, and eight of the nine above are simply the eight highest-level ores in the game.
Does using a rarer ore make a stronger item?
Not directly. The wiki states that rarity mostly governs how many sub-stat lines the result gets rather than its base stats, and that at least half the ore in a forge must be Mythic for a Mythic result. Base power tracks the multiplier, which tracks ore level.
Where does Witherite come from?
Neither wiki says. Two third-party pages report it as a Hell mode drop and one of them narrows that to the Hell variants of Frozen Valley and Starless Forest, but the primary sources are silent, so treat the specific map as unconfirmed.
Sources
- Official Official Iron Soul Roblox Wiki - Ores — All 46 rows of rarity, level, multiplier and sell price come from this page's data template, last edited 2026-08-01.
- Official Official Iron Soul Roblox Wiki - Forging — The four ore mixes, the four-ore limit per forge, the Mythic-majority rule for rarity and the Witherite against Rotten Lotus tier warning. Also the page that writes Eye of Evil.
- Community Iron Soul Wiki - Forging — The alternative ore table that splits rarity from the Hell flag, and the source of the Moonstone level 11 and Rotten Lotus level 64 readings. Last edited 2026-09-03.