Orc Race: Odds and Star Stats

By Iron Soul Guides Team Published Updated Verified with official sources · reviewed September 4, 2026
Orc Race: Odds and Star StatsIron Soul: Dungeon · Updated 2026-09-04

What this page helps you decide: Whether Orc is the common worth locking in, given it carries Human's entire stat line plus a survivability line at the same draw rate.

Orc is published at 25.40%, tied with Human for the highest draw rate of the 13 races. What makes it interesting is not the rate but the comparison: Orc carries exactly the same Attack Bonus line as Human, 5% at one star rising to 10% at three, and adds Health Bonus 10%, 15% and 20% on top, at no cost in rarity. Two races, identical rates, one strictly larger. A 25.40% draw averages 3.9 rerolls, hits even odds by the third roll and passes 90% confidence by the eighth. Three stars means landing that draw three times, which averages 12 rerolls. Every figure here is either printed on the official race template or worked out from the rate it publishes.

Official promotional image from Iron Soul: Dungeon
One starThree starsHealth Bonus10%20%Attack Bonus5%10%Rerolls needed3.912
Orc bonus lines at one star against three stars, with the reroll cost

Both Orc bonus lines, star by star

Orc gives Attack Bonus 5%, 7%, 10% and Health Bonus 10%, 15%, 20% across its three star tiers. The Attack Bonus half is identical to Human at every tier. The Health Bonus half follows the same rule as the rest of the table: two stars is one and a half times the base value rounded down, three stars is exactly double. Because 10 and 15 and 20 are all whole numbers, Orc's health line is one of the clean cases, whereas its attack line hits the rounding case at 7.5 and prints 7. The official sub-stats page describes Health Bonus as an additive multiplier on the health pool and recommends no more than two such lines on gear, so a three star Orc effectively hands you a slice of that budget for free.

What 20% health is worth in this game

The official progression guidance ties survivability to specific gates rather than to feel. Frozen Valley is documented as requiring level 15 and a maximum health pool of 1,200 before you should enter, and the beast guidance singles out enemies where standing and trading damage is the fastest way to clear, along with others where it gets you killed. A three star Orc adds 20% on top of whatever your gear provides, which is the largest survivability contribution any common race makes. It is also the only common that contributes to survivability at all: Human is pure damage and Goblin is pure mobility.

Where Orc sits among the 13 races

Orc is joint first by draw rate with Human at 25.40%, then Goblin at 24.50%, then a large gap to Undead at 13.00%. Those three commons are 75.30% of the live 12-race pool. Against the rarest races, Orc costs 3.9 rerolls on average where Night Elf, Demon and Lucifer each cost 500. Some third-party tables publish 25.5% or 26% for the two commons rather than the official 25.40%, and one older community snapshot lists 25.50% while omitting Dragoon and Lucifer entirely. Those differences are small, but they are the reason we quote the official template and show the sum: the 12 live races add to exactly 100.00%.

Step-by-Step

  1. Compare Orc against Human before you spend anything. Same 25.40% rate, same Attack Bonus values, plus a Health Bonus line Human does not have.
  2. Budget three rerolls for even odds and eight for 90% confidence. At this rate you are far more likely to be replacing Orc than hunting it.
  3. Read the Health Bonus line against the official sub-stats guidance, which caps recommended Health Bonus at two lines on gear because it is an additive multiplier on your health pool.
  4. Lock the slot once you are satisfied, then keep rolling only if you want stars. Duplicates still raise the star level on a locked slot, while different races are refused.

Data Tables

Orc bonus values at one, two and three stars
BonusOne starTwo starsThree stars
Attack Bonus5%7%10%
Health Bonus10%15%20%

Values from the official Template:Races. The attack line is identical to Human at every tier; the health line is what Orc adds.

All 13 races by published draw rate, with Orc highlighted
RaceDraw rateAverage rerolls
Human25.40%3.9
Orc25.40%3.9
Goblin24.50%4.1
Undead13.00%7.7
Dragonkin6.00%16.7
Sorcerer2.10%47.6
Fairy1.70%58.8
Dragoon1.00% (Season 1)100.0
Archdruid1.00%100.0
Angel0.30%333.3
Night Elf0.20%500.0
Demon0.20%500.0
Lucifer0.20%500.0

Rates from the official Template:Races. Average rerolls is one divided by the rate.

Tips & Notes

  • No official race-to-weapon pairing is published. Orc has no critical lines, so the official per-weapon critical rate bands do not apply to it either way.
  • If you hold both Orc and Human at the same star level, Orc is strictly better: same attack values, plus health.

FAQ

What does the Orc race give in Iron Soul: Dungeon?

Attack Bonus 5%, 7%, 10% and Health Bonus 10%, 15%, 20% across its three star tiers, from the official race template.

Is Orc better than Human?

At the same star level, yes. Both draw at 25.40% and give identical Attack Bonus values, but Orc adds a Health Bonus line that Human does not have.

How rare is Orc?

Not rare at all. It is joint most common at 25.40%, averaging 3.9 rerolls, and the three commons together account for 75.30% of the pool.

Rarity
Common
Published draw rate
25.40%, joint 1st of 13
Average rerolls
3.9
Even odds at
3 rerolls
Rerolls to three stars
12

Sources