Lucifer Race: Odds and Star Stats

By Iron Soul Guides Team Published Updated Official + community evidence · reviewed September 4, 2026
Lucifer Race: Odds and Star StatsIron Soul: Dungeon · Updated 2026-09-04

What this page helps you decide: Whether the biggest damage line in the game justifies a 500 reroll average, and how to spot the third-party tables that misreport it.

Lucifer is one of three races tied at the rarest published draw rate of 0.20%, and it carries the largest damage bonus anywhere on the race table: Skill Damage 30% at one star rising to 60% at three. Its other five lines are Luck 50%, Attack Bonus 20%, Critical Rate 15%, Movement Speed 30% and Health Bonus 20% at one star, each exactly doubled at three stars. At 0.20% the average hunt is 500 rerolls, 347 gives an even chance, 1,151 pushes failure below 10%, and reaching the three star ceiling means landing the same draw three times for an average of 1,500 rerolls. It is also the race most often misprinted elsewhere, with at least one guide site publishing its three star values as if they were the one star line.

Official promotional image from Iron Soul: Dungeon
One starThree starsSkill Damage30%60%Movement Speed30%60%Attack Bonus20%40%
Lucifer at one star against three stars on its three largest lines

All six Lucifer lines, star by star

Luck runs 50%, 75%, 100%. Attack Bonus runs 20%, 30%, 40%. Critical Rate runs 15%, 22%, 30%. Skill Damage runs 30%, 45%, 60%. Movement Speed runs 30%, 45%, 60%. Health Bonus runs 20%, 30%, 40%. The critical rate line is the one rounding case, printing 22 rather than 22.5 at two stars. Set against the rest of the table, the skill damage line is in a class of its own: 60% at three stars against Archdruid's 50%, Demon's 24% and Fairy's 22%. The attack bonus line at 40% is likewise double the next best, which is Angel and Night Elf at 20%. Lucifer is the concentration play on a table full of spread.

The two stats Lucifer does not give

There is no critical damage line and no cooldown reduction line on Lucifer. That matters because of what the official sub-stats page says about both. Critical damage is rated rare, is described as increasing all damage provided your critical rate is high enough, and is capped at three recommended lines. Cooldown reduction is the only stat on that page marked strongly recommended, with a worked example that 100% reduction turns a 30 second skill into a 15 second one. Lucifer gives you a large critical rate at 30% and then nothing to convert it with, and no cooldown at all. Demon, at the identical draw rate, gives 24% of each. That is a real trade rather than a ranking, and it is the honest reason to compare the two before choosing which to chase.

How third-party tables get Lucifer wrong

One guide site prints Lucifer as Attack 40%, Critical Rate 30%, Skill Damage 60%, Movement Speed 60%, Luck 100% and Health 40% for its one star line, and then describes two stars as the same values doubled. Those figures are the official three star row. Reprinted as one star and doubled twice over, they describe a race roughly four times stronger than the one in the game. The same site handles Archdruid the same way. The test is simple and works on any source: on the official table, three stars is always exactly double one star, and two stars is one and a half times one star rounded down. If a table shows one star values that are already double what everyone else publishes, it has shifted a row.

Step-by-Step

  1. Price the hunt honestly. 347 rerolls for an even chance is more than twelve full Battle Pass seasons at 28 rerolls each, so this is a codes and purchases project, not a season goal.
  2. Know what you are buying: 60% skill damage and 40% attack bonus at three stars, the two largest damage figures on the table.
  3. Know what you are not buying. Lucifer gives no critical damage and no cooldown reduction, the two stats the official sub-stats page rates highest for scaling and uptime.
  4. Lock the slot the moment it lands. At 0.20%, a replacement you did not want costs 500 rerolls on average to undo.

Data Tables

Lucifer bonus values at one, two and three stars
BonusOne starTwo starsThree stars
Luck50%75%100%
Attack Bonus20%30%40%
Critical Rate15%22%30%
Skill Damage30%45%60%
Movement Speed30%45%60%
Health Bonus20%30%40%

Values from the official Template:Races. Critical rate is the one rounding case at two stars, from 22.5. At least one third-party site prints the three star column as if it were the one star column.

Lucifer against Demon at the same 0.20% draw rate
Bonus at three starsLuciferDemon
Skill Damage60%24%
Attack Bonus40%24%
Critical Rate30%12%
Critical DamageNone24%
Cooldown ReductionNone24%
Health Bonus40%None

Both sets from the official Template:Races. Same rate, same reroll cost, different shape: Lucifer concentrates, Demon covers.

Tips & Notes

  • A three star Archdruid gives 50% skill damage for a 1.00% draw, against Lucifer's 60% for a 0.20% draw. That is five times the rarity for ten more percentage points.
  • Lucifer and Demon cost identical rerolls. If you are hunting one, you will meet the other on the way with the same probability.

FAQ

How rare is Lucifer in Iron Soul: Dungeon?

0.20% per reroll, tied with Demon and Night Elf for rarest. That averages 500 rerolls, with even odds at 347 and 90% confidence at 1,151.

What does Lucifer give at three stars?

Luck 100%, Attack Bonus 40%, Critical Rate 30%, Skill Damage 60%, Movement Speed 60% and Health Bonus 40%, each exactly double its one star value.

Why do some sites list much bigger Lucifer numbers at one star?

Because they have printed the three star row in the one star slot. On the official table, three stars is always exactly twice one star, which makes the error easy to spot.

How many rerolls to get Lucifer to three stars?

About 1,500 on average, since it means landing the same 0.20% draw three times. The first hit averages 500 and the two upgrades average 1,000 more.

Rarity
Mythical
Published draw rate
0.20%, joint rarest
Average rerolls
500
Even odds at
347 rerolls
Largest damage line
Skill Damage 60% at three stars

Sources