Demon Race: Odds and Star Stats
What this page helps you decide: Whether Demon is the mythical to hunt, judged on the one metric that separates it from the others: its worst line rather than its best.
Demon is one of three races tied at the rarest published rate of 0.20%, and one of two carrying seven bonus lines. It gives Attack Bonus 12%, Critical Rate 6%, Critical Damage 12%, Skill Damage 12%, Cooldown Reduction 12%, Movement Speed 24% and Dash Distance 30% at one star, every one of them exactly doubled at three stars. What makes it unusual is not any single number but the floor: apart from critical rate, no Demon line starts below 12%, and at three stars its smallest damage figure is 24%. It is also the only mythical race with a cooldown line, the stat the official sub-stats page strongly recommends never going without. At 0.20% the hunt averages 500 rerolls, 347 for even odds and 1,151 for 90% confidence.

All seven Demon lines, star by star
Attack Bonus 12, 18, 24. Critical Rate 6, 9, 12. Critical Damage 12, 18, 24. Skill Damage 12, 18, 24. Cooldown Reduction 12, 18, 24. Movement Speed 24, 36, 48. Dash Distance 30, 45, 60. Not one of those seven lines is a rounding case, which makes Demon the only seven-line race with a completely clean star progression. The regularity is the point: five separate stats all land on 12 at one star and 24 at three, which means Demon does not have a headline stat so much as a uniform floor. Compare that to Lucifer, which reaches 60% skill damage but gives nothing at all for cooldown or critical damage.
The only mythical with cooldown reduction
The official sub-stats page rates cooldown reduction as rare, more common on weapons than armour, and the only stat on the entire page it marks as strongly recommended rather than capped. It documents late gear rolling up to 24% cooldown on a single piece, and gives a worked example that at 100% reduction a 30 second skill returns in 15. A three star Demon delivers exactly that 24% figure from the race slot alone, which is a full late-game piece worth of the game's most recommended stat, before you have equipped anything. No other mythical provides any cooldown at all, and only Undead and Archdruid provide it below the mythical band.
Where Demon sits among the 13 races
Joint eleventh of 13 by draw rate, tied with Night Elf and Lucifer at 0.20%, which is 127 times rarer than Human. Inside the mythical band it is the balanced option: Angel spreads seven lines but tops out at 20% for damage, Lucifer concentrates into a 60% skill damage spike, Night Elf leans on an undocumented Luck stat, and Demon simply puts 24% on five different stats. A third-party tier list places Demon in its top tier alongside Lucifer. That list uses damage per second as its primary criterion, which is a reasonable fit for a race whose attack, critical damage and skill damage lines are all 24%.
Step-by-Step
- Weigh Demon by its floor, not its ceiling. Five of its seven lines sit at 24% at three stars, where most races have one or two lines that high.
- Note the cooldown line. Demon is the only mythical that gives cooldown reduction, at 12% one star and 24% at three, which matches the highest single-piece late gear roll documented on the official sub-stats page.
- Discount the dash line. The official guidance says Dash Distance does not extend the dash invulnerability window, making it a positioning stat rather than a defensive one.
- Budget realistically: 347 rerolls for an even chance and 1,000 more on top of the first hit if you want all three stars.
Data Tables
| Bonus | One star | Two stars | Three stars |
|---|---|---|---|
| Attack Bonus | 12% | 18% | 24% |
| Critical Rate | 6% | 9% | 12% |
| Critical Damage | 12% | 18% | 24% |
| Skill Damage | 12% | 18% | 24% |
| Cooldown Reduction | 12% | 18% | 24% |
| Movement Speed | 24% | 36% | 48% |
| Dash Distance | 30% | 45% | 60% |
Values from the official Template:Races. Demon is the only seven-line race with no rounded-down two star value.
| Race | Rarity | One star | Three stars |
|---|---|---|---|
| Demon | Mythical | 12% | 24% |
| Archdruid | Legendary | 10% | 20% |
| Undead | Uncommon | 8% | 16% |
Compiled from the official Template:Races. Only three of the 13 races give cooldown reduction, and Demon is the only mythical among them.
Tips & Notes
- A full Battle Pass season of 28 rerolls gives a 5.5% chance at Demon specifically, and 22.4% at any of the four mythicals.
- If you want one number to compare mythicals on, use the lowest damage line rather than the highest. Demon wins that comparison at 24%.
FAQ
What are the Demon race odds in Iron Soul: Dungeon?
0.20% per reroll on the official table, tied with Night Elf and Lucifer for rarest. That averages 500 rerolls, with even odds at 347.
Is Demon better than Lucifer?
They draw at the same rate. Demon spreads 24% across five stats and adds cooldown reduction; Lucifer concentrates into 60% skill damage and 40% attack but gives no cooldown or critical damage.
Does any other mythical give cooldown reduction?
No. Demon is the only one. Below the mythical band, only Archdruid at 20% and Undead at 16% provide it at three stars.
Sources
- Official Official Iron Soul Roblox Wiki - Template:Races — Source of the 0.20% rate, all seven Demon lines, and the Archdruid and Undead cooldown values used for comparison.
- Official Official Iron Soul Roblox Wiki - Sub-stats — Source of the strong cooldown recommendation, the 24% single-piece late roll, the 30-second worked example, and the Dash Distance invulnerability note.