Glory Wheel and Wheel of Luck
What this page helps you decide: whether to spend Origin Shards on the Glory Wheel at all, given that no source publishes its odds, its pity threshold or its cost per spin.
There are two wheels in this game's documentation and they are not the same age. The Wheel of Luck belongs to the Season 1 and Season 2 records and has two published percentages attached to it. The Glory Wheel is the current-version name, runs on Origin Shards, and has no published odds whatsoever - not a drop table, not a pity threshold, not even a cost per spin. No source we checked states outright whether these are two systems or one system renamed, so this page keeps them apart and says which facts belong to which. If you came here looking for a spin budget, the honest answer is that nobody can calculate one from published information, and the sites that appear to have done so are extrapolating.

What the Wheel of Luck published, and when
The Season 1 record is the more complete of the two. The wheel had nine possible rewards. Players got three free Season 1 Lucky Tickets each day, and could buy spins with Robux at 159 for three or 499 for ten, with purchased spins auto-spinning rather than being stored. Two odds were published against it: a 1.00% chance of five Race Rerolls, which came from the official race template's own how-to-get section, and a 0.5% chance of the Divine Dragonet. Season 2 reportedly kept the same wheel with one change, a bow as the headline prize. None of those Robux prices should be assumed current, and the source itself carries a note that regional pricing changes them.
What the Glory Wheel does not publish
Four things, and the list is worth reading before spending. The number of Origin Shards a single spin costs is not published. The reward pool for the exclusive-item category is not published. The pity threshold is not published, only the fact that progress toward it and any Glory Cores you hold are permanent and do not reset. And there are no odds at all for any outcome. The only source that covers this system in any depth says in writing that no public source supports a stable probability or budget formula. That leaves exactly one honest planning rule: spend what you would not mind losing, because the expected value of a spin is not computable from anything published.
Why one bad number is circulating
There is a worked example in the wild worth flagging because it fails its own arithmetic. One guide site advises saving twenty Race Rerolls before opening them and states that twenty rolls give roughly a 4% chance at an S-tier race. Using that same site's own figures - two mythical races at about 0.2% each - twenty attempts gives about 7.7% at least once, not 4%. We are not reproducing that recommendation, and we mention it only because it is the kind of number that gets copied between sites without anyone re-running it.
Step-by-Step
- Check which wheel you are actually looking at before applying any number you read. If the currency is Origin Shards it is the Glory Wheel; if it is Lucky Tickets and Robux prices it is the older Wheel of Luck record.
- Collect Origin Shards from daily quests. Update 10.3 added them to the daily quest menu, and codes have paid them out as well - one Season 3 code granted 160 Origin Shards alongside Season Vouchers.
- Do not plan around a pity count. Pity progress and Glory Cores are described as permanent and never reset, which is genuinely good news, but the threshold at which pity pays out is not published anywhere.
- Spend Glory Cores in the Glory Store rather than treating them as a currency you hoard indefinitely. Update 11.2 improved the second skill and ultimate of Yokozuma, an item sold there, which means the store's contents get balance passes.
- For the older Wheel of Luck, the two numbers on record are a 1.00% chance of pulling five Race Rerolls and a 0.5% chance of the Divine Dragonet pet. Both are Season 1 figures.
- Treat any percentage you see for the Glory Wheel as invented until a source names its origin. One of the third-party sites states plainly that no public source supports a stable probability or budget formula for it.
Data Tables
| Wheel of Luck (Season 1 record) | Glory Wheel (current record) | |
|---|---|---|
| Currency | Season 1 Lucky Tickets, 3 free daily, or Robux | Origin Shards, from daily quests since Update 10.3 |
| Cost per spin | 159 Robux for 3, 499 Robux for 10 | Not published |
| Reward count | 9 possible rewards | Not published |
| Published odds | 1.00% for 5 Race Rerolls, 0.5% for Divine Dragonet | None |
| Pity system | Not mentioned | Exists; progress and Glory Cores never reset, threshold not published |
| Secondary currency | Season 1 Vouchers for the Season Store | Glory Core, spent in the Glory Store |
Left column from the community wiki's Seasons page and the official race template; right column from a third-party site last updated 22 August 2026.
Tips & Notes
- The 0.5% Divine Dragonet figure works out to roughly 200 spins before you should expect one, which is simply one divided by the probability rather than a survey of players.
- Race Rerolls have three published sources besides the wheel: Robux purchases stored for later use, the Season Store for vouchers, and battle pass tiers which paid 11 on the free track and 17 on premium for 28 in total.
- The official race template contradicts itself on which season it is describing, with headings saying Season 2 Store and Season 2 Battle Pass while the body text says Season 1 Store and S1 Vouchers. We reproduce that inconsistency rather than resolving it.
FAQ
What are the Glory Wheel odds in Iron Soul: Dungeon?
There are none published. The only source that documents the system states that no public source supports a stable probability or budget formula for it, and neither Fandom wiki carries a Glory Wheel page at all.
Where do Origin Shards come from?
Daily quests, which Update 10.3 added them to, and occasionally codes: one Season 3 code paid 160 Origin Shards along with 2,000 Season Vouchers. The daily amount is not published.
Does Glory Wheel pity reset?
No. Pity progress and Glory Cores are both described as permanent and carrying over rather than resetting. What is not published is the number of spins the pity threshold sits at, so you cannot plan a run to reach it.
Sources
- Community Iron Soul Dungeon (ironsouldungeon.com) - Glory Wheel — Origin Shards as the currency, the Glory Core and Glory Store loop, permanent pity progress, the Yokozuma balance change, and the statement that no public odds exist. Page states it was updated 22 August 2026.
- Community Iron Soul Wiki (community) - Seasons — Wheel of Luck structure: nine rewards, three free daily tickets, 159 and 499 Robux spin bundles, and the Season 2 bow prize.
- Official Official Iron Soul Roblox Wiki - Template:Races — The 1.00% chance of five Race Rerolls from the wheel, the four reroll sources, the 11 plus 17 battle pass split, and the season labelling inconsistency.
- Community Iron Soul Wiki (community) - Pets — The 0.5% Divine Dragonet chance from the Wheel of Luck.