Executioner Boss: Slam Flurry

By Iron Soul Guides Team Published Updated Verified with official sources · reviewed September 4, 2026
Executioner Boss: Slam FlurryIron Soul: Dungeon · Updated 2026-09-04

What this page helps you decide: how to survive an Executioner encounter that the official page describes as never ideal, and how to use the obstacle trick.

The Executioner is a boss with three published moves and the most exploitable pattern in the game. Its slam flurry ends by stunning the boss itself on the sixth slam. Its leap and its slam flurry alternate, and the Beastiary states it never leaps twice in a row. And luring it beside an obstacle can lock the entire slam sequence onto that obstacle until the boss falls over at the end of it. Against that, it is fast - the speed gap against a character with no movement speed bonus is described as large and dangerous - and the page says encounters with it are never ideal, recommending area damage to control the surroundings. Do not confuse it with the Executioner Goblin, a stun-immune elite.

Official promotional image from Iron Soul: Dungeon
Leap: moving indicatorMove it beside an obstacleSlam flurry: 6 hitsIt stuns itself
The Executioner's alternating pattern and the obstacle trick that converts its slam flurry into a damage window

Six slams and a self-inflicted stun

The slam flurry is described precisely: the boss spins for a period, then slams the ground six times, and after the sixth slam it is stunned. That final stun is the boss doing it to itself, which matters because nothing else in this game lets you stun a boss - the official Starless Forest guide states plainly that no boss or mini-boss can be stunned by the player. So this is the one guaranteed lockdown available against any boss, it arrives on a predictable schedule because leap and slam alternate, and it is extended by the obstacle trick. A player who knows all three facts fights this boss in a completely different rhythm from one who does not.

The obstacle trick, and why it is the best mechanic on this page

The Beastiary states that luring the Executioner next to an obstacle can lock the slam flurry onto that obstacle until it falls over. Read literally, that converts the boss's most dangerous sustained attack into six slams landing on scenery followed by a self-stun, with you free to attack throughout. The setup cost is positional: you need to be reading the alternation so you know the slam is next, and you need an obstacle in the arena. Breaking props charges your ultimate, so there is a small tension between clearing scenery for charge and keeping it for this trick - on this specific boss, keep the obstacle.

Whirlwind, speed, and what is not published

The third move, Whirlwind, has the boss spinning in place and dealing segmented damage around itself while its own movement speed drops. That is the moment its speed advantage disappears, which matters because the speed gap is otherwise the reason the page calls encounters with it dangerous. Not published: damage figures for any of the three moves, the health pool, the leap's range, how long the self-stun lasts, and which map this boss appears on - it is one of three bosses the Beastiary never assigns to a world. The name overlap with the Executioner Goblin elite is also unexplained; they share nothing mechanically.

Step-by-Step

  1. Open with area damage. The Beastiary describes the situation around this boss as generally poor and recommends using area of effect to control it before you focus the boss itself.
  2. Track the alternation. Leap and slam flurry take turns and it never leaps twice consecutively, so a leap tells you the next big move is the slam sequence.
  3. Do not use immobilising skills during its leap. The indicator moves while the leap is in the air, and the page warns specifically against rooting yourself in place through it.
  4. Expect a shield during the leap. That move grants the boss a shield that blocks non-piercing projectiles, so ranged damage into a leap is wasted.
  5. Position it beside an obstacle before the slam flurry. Luring it there can lock the entire sequence onto the obstacle until it stuns itself, which is a free damage window of six slams' duration.
  6. Bring more survivability skills if your health is draining steadily. That is the published response to sustained damage from this boss rather than more damage output.

Data Tables

The Executioner's three moves, with the exploitable detail in each
MoveWhat it doesThe detail that matters
WhirlwindSpins in place, segmented damage around itselfIts own movement speed drops during it
LeapShort spin, then jumps at youIndicator moves in flight; grants a shield against non-piercing projectiles; never twice in a row
Slam flurrySpins, then six ground slamsIt stuns itself after the sixth; an obstacle can absorb the sequence

Source: official wiki Beastiary. The self-stun is the only boss stun available in this game, since players cannot stun bosses at all.

Tips & Notes

  • Movement Speed matters more against this boss than most, because the published danger is explicitly a speed comparison against characters with no movement bonus.
  • The leap's shield blocks non-piercing projectiles, the same wording used for the Knight's blue shield - the only two places in the documentation where piercing is called out.
  • This is not the Executioner Goblin. That is a stun-immune melee elite best answered with basic attacks or a side-step, and it shares no moves with this boss.

FAQ

How do you beat the Executioner in Iron Soul: Dungeon?

Open with area damage, track the alternation between leap and slam flurry, avoid immobilising yourself during the leap, and lure it next to an obstacle before the slam sequence so the six slams land on the obstacle and it stuns itself.

Does the Executioner stun itself?

Yes. After the sixth slam of its slam flurry it is stunned. That is the only boss stun in the game, because players cannot stun bosses or mini-bosses at all.

Does the Executioner leap twice in a row?

No. The Beastiary states that leap and slam flurry alternate and that it never leaps twice consecutively, which makes its pattern the most predictable of any boss here.

Moves
Whirlwind, Leap, Slam flurry
Slams
6, then self-stun
Pattern
Leap and slam alternate
Map
Not published

Sources